i got game tile on witch want simulate flip animation.
so i'm using glrotatef(angle, 0, 1, 0) on tile simulate flip animation starting 180 deg angle, in way tile start backflipped , show me backface. fine problem when tile start backflipped don't want see flipped texture.
the result see black color (provided vertex color) or different texture face , game texture front face. more build sort of game card.
anyone can suggest me way solve problem?
enable backface culling (glenable(gl_cull_face)
), draw 2 quads back-to-back each it's own texture.
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