actionscript 3 - Flash - Sound - Embending external sounds in the swf -


hello im creating game , have more 200 sounds , cannot put sounds in libray in flash , instanciate them class , play them. because sound play when click 1 object not same.

i have function play background sound , enters name of song wanna played :

public function startmusicback(music:string):void{

        var musicback:sound = new sound();         var bgchannel:soundchannel;         var bgtransform:soundtransform = new soundtransform(1);           var req:urlrequest = new urlrequest(music);             try {              musicback.load(req);              //parar todos os sons             soundmixer.stopall();             // vou transformar o som para ele ficar mais baixo             bgtransform.volume = .05;             //faço o play som mas meto num soun             bgchannel= musicback.play(0,999,bgtransform);         }         catch (err:error) {             trace(err.message);         } 

}

ok worked fine until tryied export of swf file , , got messages of error because of path music not correct .

ok question , how can embed past sounds in swf or how can call musics in library of flash in runtime ???

you can embed sounds directly swf using embed tag:

// path here relative *file*, not swf [embed(source = "../../../../../assets/somesound.mp3", mimetype = "audio/mpeg")] public var mysound:class; 

then can create new sound as:

var s:sound = new mysound; 

although, 200 sounds, this'll make swf enormous , make compile time pain in ass. problem you're having, looks path music file wrong. if had project layout this:

parentfolder     - assets         - mysound.mp3     - bin         - output.swf     - src         - subfolder             - main.as 

then in main class, pass path sound relative *swf* file (i.e. output.swf), call function like:

this.startmusicback( "../mysound.mp3" ); 

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